Class Ember.run
publicRuns the passed target and method inside of a RunLoop, ensuring any deferred actions including bindings and views updates are flushed at the end.
Normally you should not need to invoke this method yourself. However if you are implementing raw event handlers when interfacing with other libraries or plugins, you should probably wrap all of your code inside this call.
run(function() {
// code to be executed within a RunLoop
});
begin Void public
Defined in packages/ember-metal/lib/run_loop.js:173
- returns
- Void
Begins a new RunLoop. Any deferred actions invoked after the begin will
be buffered until you invoke a matching call to run.end()
. This is
a lower-level way to use a RunLoop instead of using run()
.
run.begin();
// code to be executed within a RunLoop
run.end();
bind (target, method, args*) Function public
Defined in packages/ember-metal/lib/run_loop.js:113
Available since v1.4.0
- target
- Object
target of method to call
- method
- Function|String
Method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
- args*
- Object
Any additional arguments you wish to pass to the method.
- returns
- Function
returns a new function that will always have a particular context
Allows you to specify which context to call the specified function in while adding the execution of that function to the Ember run loop. This ability makes this method a great way to asynchronously integrate third-party libraries into your Ember application.
run.bind
takes two main arguments, the desired context and the function to
invoke in that context. Any additional arguments will be supplied as arguments
to the function that is passed in.
Let's use the creation of a TinyMCE component as an example. Currently, TinyMCE provides a setup configuration option we can use to do some processing after the TinyMCE instance is initialized but before it is actually rendered. We can use that setup option to do some additional setup for our component. The component itself could look something like the following:
App.RichTextEditorComponent = Ember.Component.extend({
initializeTinyMCE: Ember.on('didInsertElement', function() {
tinymce.init({
selector: '#' + this.$().prop('id'),
setup: Ember.run.bind(this, this.setupEditor)
});
}),
setupEditor: function(editor) {
this.set('editor', editor);
editor.on('change', function() {
console.log('content changed!');
});
}
});
In this example, we use Ember.run.bind to bind the setupEditor method to the context of the App.RichTextEditorComponent and to have the invocation of that method be safely handled and executed by the Ember run loop.
cancel (timer) Boolean public
Defined in packages/ember-metal/lib/run_loop.js:469
- timer
- Object
Timer object to cancel
- returns
- Boolean
true if cancelled or false/undefined if it wasn't found
Cancels a scheduled item. Must be a value returned by run.later()
,
run.once()
, run.next()
, run.debounce()
, or
run.throttle()
.
var runNext = run.next(myContext, function() {
// will not be executed
});
run.cancel(runNext);
var runLater = run.later(myContext, function() {
// will not be executed
}, 500);
run.cancel(runLater);
var runOnce = run.once(myContext, function() {
// will not be executed
});
run.cancel(runOnce);
var throttle = run.throttle(myContext, function() {
// will not be executed
}, 1, false);
run.cancel(throttle);
var debounce = run.debounce(myContext, function() {
// will not be executed
}, 1);
run.cancel(debounce);
var debounceImmediate = run.debounce(myContext, function() {
// will be executed since we passed in true (immediate)
}, 100, true);
// the 100ms delay until this method can be called again will be cancelled
run.cancel(debounceImmediate);
debounce (target, method, args*, wait, immediate) Array public
Defined in packages/ember-metal/lib/run_loop.js:522
- target
- Object
target of method to invoke
- method
- Function|String
The method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
- args*
- Object
Optional arguments to pass to the timeout.
- wait
- Number
Number of milliseconds to wait.
- immediate
- Boolean
Trigger the function on the leading instead of the trailing edge of the wait interval. Defaults to false.
- returns
- Array
Timer information for use in cancelling, see
run.cancel
.
Delay calling the target method until the debounce period has elapsed
with no additional debounce calls. If debounce
is called again before
the specified time has elapsed, the timer is reset and the entire period
must pass again before the target method is called.
This method should be used when an event may be called multiple times but the action should only be called once when the event is done firing. A common example is for scroll events where you only want updates to happen once scrolling has ceased.
function whoRan() {
console.log(this.name + ' ran.');
}
var myContext = { name: 'debounce' };
run.debounce(myContext, whoRan, 150);
// less than 150ms passes
run.debounce(myContext, whoRan, 150);
// 150ms passes
// whoRan is invoked with context myContext
// console logs 'debounce ran.' one time.
Immediate allows you to run the function immediately, but debounce
other calls for this function until the wait time has elapsed. If
debounce
is called again before the specified time has elapsed,
the timer is reset and the entire period must pass again before
the method can be called again.
function whoRan() {
console.log(this.name + ' ran.');
}
var myContext = { name: 'debounce' };
run.debounce(myContext, whoRan, 150, true);
// console logs 'debounce ran.' one time immediately.
// 100ms passes
run.debounce(myContext, whoRan, 150, true);
// 150ms passes and nothing else is logged to the console and
// the debouncee is no longer being watched
run.debounce(myContext, whoRan, 150, true);
// console logs 'debounce ran.' one time immediately.
// 150ms passes and nothing else is logged to the console and
// the debouncee is no longer being watched
end Void public
Defined in packages/ember-metal/lib/run_loop.js:192
- returns
- Void
Ends a RunLoop. This must be called sometime after you call
run.begin()
to flush any deferred actions. This is a lower-level way
to use a RunLoop instead of using run()
.
run.begin();
// code to be executed within a RunLoop
run.end();
join (target, method, args*) Object public
Defined in packages/ember-metal/lib/run_loop.js:71
- target
- Object
target of method to call
- method
- Function|String
Method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
- args*
- Object
Any additional arguments you wish to pass to the method.
- returns
- Object
Return value from invoking the passed function. Please note, when called within an existing loop, no return value is possible.
If no run-loop is present, it creates a new one. If a run loop is present it will queue itself to run on the existing run-loops action queue.
Please note: This is not for normal usage, and should be used sparingly.
If invoked when not within a run loop:
run.join(function() {
// creates a new run-loop
});
Alternatively, if called within an existing run loop:
run(function() {
// creates a new run-loop
run.join(function() {
// joins with the existing run-loop, and queues for invocation on
// the existing run-loops action queue.
});
});
later (target, method, args*, wait) * public
Defined in packages/ember-metal/lib/run_loop.js:299
- target
- Object
target of method to invoke
- method
- Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
- args*
- Object
Optional arguments to pass to the timeout.
- wait
- Number
Number of milliseconds to wait.
- returns
- *
Timer information for use in cancelling, see
run.cancel
.
Invokes the passed target/method and optional arguments after a specified period of time. The last parameter of this method must always be a number of milliseconds.
You should use this method whenever you need to run some action after a
period of time instead of using setTimeout()
. This method will ensure that
items that expire during the same script execution cycle all execute
together, which is often more efficient than using a real setTimeout.
run.later(myContext, function() {
// code here will execute within a RunLoop in about 500ms with this == myContext
}, 500);
next (target, method, args*) Object public
Defined in packages/ember-metal/lib/run_loop.js:405
- target
- Object
target of method to invoke
- method
- Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
- args*
- Object
Optional arguments to pass to the timeout.
- returns
- Object
Timer information for use in cancelling, see
run.cancel
.
Schedules an item to run from within a separate run loop, after
control has been returned to the system. This is equivalent to calling
run.later
with a wait time of 1ms.
run.next(myContext, function() {
// code to be executed in the next run loop,
// which will be scheduled after the current one
});
Multiple operations scheduled with run.next
will coalesce
into the same later run loop, along with any other operations
scheduled by run.later
that expire right around the same
time that run.next
operations will fire.
Note that there are often alternatives to using run.next
.
For instance, if you'd like to schedule an operation to happen
after all DOM element operations have completed within the current
run loop, you can make use of the afterRender
run loop queue (added
by the ember-views
package, along with the preceding render
queue
where all the DOM element operations happen). Example:
App.MyCollectionView = Ember.CollectionView.extend({
didInsertElement: function() {
run.scheduleOnce('afterRender', this, 'processChildElements');
},
processChildElements: function() {
// ... do something with collectionView's child view
// elements after they've finished rendering, which
// can't be done within the CollectionView's
// `didInsertElement` hook because that gets run
// before the child elements have been added to the DOM.
}
});
One benefit of the above approach compared to using run.next
is
that you will be able to perform DOM/CSS operations before unprocessed
elements are rendered to the screen, which may prevent flickering or
other artifacts caused by delaying processing until after rendering.
The other major benefit to the above approach is that run.next
introduces an element of non-determinism, which can make things much
harder to test, due to its reliance on setTimeout
; it's much harder
to guarantee the order of scheduled operations when they are scheduled
outside of the current run loop, i.e. with run.next
.
once (target, method, args*) Object public
Defined in packages/ember-metal/lib/run_loop.js:329
- target
- Object
The target of the method to invoke.
- method
- Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
- args*
- Object
Optional arguments to pass to the timeout.
- returns
- Object
Timer information for use in cancelling, see
run.cancel
.
Schedule a function to run one time during the current RunLoop. This is equivalent
to calling scheduleOnce
with the "actions" queue.
schedule (queue, target, method, arguments*) Void public
Defined in packages/ember-metal/lib/run_loop.js:223
- queue
- String
The name of the queue to schedule against. Default queues are 'sync' and 'actions'
- target
- Object
target object to use as the context when invoking a method.
- method
- String|Function
The method to invoke. If you pass a string it will be resolved on the target object at the time the scheduled item is invoked allowing you to change the target function.
- arguments*
- Object
Optional arguments to be passed to the queued method.
- returns
- Void
Adds the passed target/method and any optional arguments to the named queue to be executed at the end of the RunLoop. If you have not already started a RunLoop when calling this method one will be started for you automatically.
At the end of a RunLoop, any methods scheduled in this way will be invoked.
Methods will be invoked in an order matching the named queues defined in
the run.queues
property.
run.schedule('sync', this, function() {
// this will be executed in the first RunLoop queue, when bindings are synced
console.log('scheduled on sync queue');
});
run.schedule('actions', this, function() {
// this will be executed in the 'actions' queue, after bindings have synced.
console.log('scheduled on actions queue');
});
// Note the functions will be run in order based on the run queues order.
// Output would be:
// scheduled on sync queue
// scheduled on actions queue
scheduleOnce (queue, target, method, args*) Object public
Defined in packages/ember-metal/lib/run_loop.js:348
- queue
- String
The name of the queue to schedule against. Default queues are 'sync' and 'actions'.
- target
- Object
The target of the method to invoke.
- method
- Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
- args*
- Object
Optional arguments to pass to the timeout.
- returns
- Object
Timer information for use in cancelling, see
run.cancel
.
Schedules a function to run one time in a given queue of the current RunLoop. Calling this method with the same queue/target/method combination will have no effect (past the initial call).
Note that although you can pass optional arguments these will not be considered when looking for duplicates. New arguments will replace previous calls.
function sayHi() {
console.log('hi');
}
run(function() {
run.scheduleOnce('afterRender', myContext, sayHi);
run.scheduleOnce('afterRender', myContext, sayHi);
// sayHi will only be executed once, in the afterRender queue of the RunLoop
});
Also note that passing an anonymous function to run.scheduleOnce
will
not prevent additional calls with an identical anonymous function from
scheduling the items multiple times, e.g.:
function scheduleIt() {
run.scheduleOnce('actions', myContext, function() {
console.log('Closure');
});
}
scheduleIt();
scheduleIt();
// "Closure" will print twice, even though we're using `run.scheduleOnce`,
// because the function we pass to it is anonymous and won't match the
// previously scheduled operation.
Available queues, and their order, can be found at run.queues
throttle (target, method, args*, spacing, immediate) Array public
Defined in packages/ember-metal/lib/run_loop.js:595
- target
- Object
target of method to invoke
- method
- Function|String
The method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
- args*
- Object
Optional arguments to pass to the timeout.
- spacing
- Number
Number of milliseconds to space out requests.
- immediate
- Boolean
Trigger the function on the leading instead of the trailing edge of the wait interval. Defaults to true.
- returns
- Array
Timer information for use in cancelling, see
run.cancel
.
Ensure that the target method is never called more frequently than the specified spacing period. The target method is called immediately.
function whoRan() {
console.log(this.name + ' ran.');
}
var myContext = { name: 'throttle' };
run.throttle(myContext, whoRan, 150);
// whoRan is invoked with context myContext
// console logs 'throttle ran.'
// 50ms passes
run.throttle(myContext, whoRan, 150);
// 50ms passes
run.throttle(myContext, whoRan, 150);
// 150ms passes
run.throttle(myContext, whoRan, 150);
// whoRan is invoked with context myContext
// console logs 'throttle ran.'